Friday 20 September 2013

3ds Max Basics

In the first lesson with Mike, we were introduced us to 3ds Max. 



The interface is divided into separate viewports, by default there is the Top, Front, Left and Perspective views. These views allow you to view the model you are working on and is where you work on the models. 

The right hand side of the screen are where you can add primitive shapes such as boxes, spheres, cylinders, etc. These are within the first tab. The second tab is the modify menu which gives access to changing the primitive shape options such as the dimensions. It also is where you access the Modifier list where you can modifiers such as the UVW unwrap.

The top bar above the viewports allows you to select or see which mode the mouse is set to. Such as select, move, rotate, scale. There are also options to snap to grid, rotate with angle snap, layers and render to name a few. 

At the bottom of the screen there is the key frames which are used when animating. 

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