Friday 20 September 2013

3ds Max Basics

In the first lesson with Mike, we were introduced us to 3ds Max. 



The interface is divided into separate viewports, by default there is the Top, Front, Left and Perspective views. These views allow you to view the model you are working on and is where you work on the models. 

The right hand side of the screen are where you can add primitive shapes such as boxes, spheres, cylinders, etc. These are within the first tab. The second tab is the modify menu which gives access to changing the primitive shape options such as the dimensions. It also is where you access the Modifier list where you can modifiers such as the UVW unwrap.

The top bar above the viewports allows you to select or see which mode the mouse is set to. Such as select, move, rotate, scale. There are also options to snap to grid, rotate with angle snap, layers and render to name a few. 

At the bottom of the screen there is the key frames which are used when animating. 

Thursday 19 September 2013

Does the games industry still need GTA?

The games industry needs Grand Theft Auto because it has been a successful series selling millions of copies all over the world and it has provided jobs for game developers. The 3rd GTA title sold well over 14.5 million copies and was the first GTA game to feature 3D graphics with an open world action-adventure playstyle. GTA IV went on to sell more than 25 million copies since it's release in 2008.

The most recent title: GTA V has been labelled as being the most eagerly-anticipated video game and it has exceeded sales of more than $800 million USD. It has been reported that the game could sell well up to 25 million copies in the first year alone, generating £1 billion.

The GTA series has sold well over 135 million copies since the very first release back in 1997. The sales figures suggests that the popularity of the GTA series is increasing with each new release and there is a growing market for these games.
 
References:

Tuesday 17 September 2013

First lesson with Tony - week 1

In Tony's first lesson, we were given the task of drawing the room with stacked boxes. The aim of the lesson was to draw the room by using spanning, proportions and negative forms. We also learnt about vanishing points; 1,2,3 point perspectives and angles. 



The drawing method and technique I used today worked okay, the trouble I had with it was if I made a mistake on part of the drawing then it meant the things I measured on the paper next to it could end up in the wrong place. The drawing would only be accurate if I measured everything correctly and if I started drawing how I think it should look it started to go wrong. 

The use of vanishing points can be seen in Leonardo Da Vinci's Last Supper painting; the ceiling, floor, and horizon line all points at where Jesus' sits, specifically towards his face. The last supper uses a 1 point perspective.

Examples of 2 point perspective:
In 2 point perspective, there are two points where these square objects line up to. 3 point perspective adds another point in where straight edges are drawn towards.