I used the unwrap UVW modifier to begin texturing, it was a very long process. Here is the final texture map:
Textured DeLorean
Whilst looking at photograph references, I added some extra parts to the vehicle (whilst keeping it to less than 1500 triangles).
Some of the things I used and learned whilst working on this project were:
Extrude, Bevel, Bridge, Boolean Compound Objects, The Reset XForm utility, Flipping Faces, Collapse All Modifier, Quick Planar Map and Quick Peel.
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