Andrew introduced us to the 511AAD Game Business & Finance module.
In the beginning, games were made by very small groups or by individuals. In the 90s, games started to become a little more advanced and started to require bigger development teams. By the 00s, the development teams required by AAA games was huge. Now more recently, tools and assets have become more widely available and games have become much easier to produce, this resorted in a reduction in the man power needed to produce games.
We had a look at the Unity asset store.
For task 3 we have been told we'll need to research the asset store and document our research with screenshots and a write up on why I have chosen to create my chosen assets.
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